Carbon for Unreal is a professional plugin for Unreal Engine which enables users to design and visualize entertainment lighting and stages at the highest caliber. In this course, attendees will learn Unreal Engine fundamentals, step-by-step workflows for starting designs in Unreal Engine, and how to convert from common industry applications such as Vectorworks, Cinema4D, Autocad, and more.
Session highlights include:
- Game engine philosophies and terminology
- Unreal Engine interface overview
- Configuration and best practices
- Deep dive into visualization-centric concepts
- Carbon for Unreal pipelines
- Advanced blueprint control with DMX
- Open discussions on the future of entertainment design and visualization
As a prerequisite for this course, attendees should have experience with any of the following applications: Vectorworks, Autocad, Cinema4D, Maya, 3D Studio Max, or any off-the-shelf lighting previsualization software. Unreal Engine experience is not necessary, but is recommended.
Attendees must provide their own laptops with the following minimum specs:
PC running Windows 10 with administrative privileges
Intel i7/i9 processor (or Ryzen 3000 or 5000 series processor)
16GB RAM minimum (32GB recommended)
Minimum GTX 1070 or better GPU (recommended RTX 2060 or better)
Available GB ethernet port
Additional mouse with at least three buttons
Unreal Engine 4.26.2 or newer installed
Vectorworks Spotlight 2021 SP3 or newer recommended
10GB free disk space
Attendees will receive a 30-day trial license of Carbon for Unreal Design Edition at the start of the course.