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Monday, November 15
 

9:30am PST

TouchDesigner Software Training: Basic - Day 1
Hands-on training with Derivative's TouchDesigner software for interactive media. This course focuses on an overview of working with TouchDesigner, a node-based programming environment used in media installations, live events, museums, and for media servers internationally. This workshop will introduce you to TouchDesigner and get you creating interactive applications even if you have no prior experience with node-based programming environments. Topics covered will include: Real-time composting, audio-reactive content, generative 3D geometry, interactive particle systems, working with sensors, and outputting to screens and projectors. Students should bring their enthusiasm to learn a new tool.

Requirements:
  • A laptop or desktop computer capable of running TouchDesigner.
  • A Derivative account to license TouchDesigner (the free, non-commercial license will work for this workshop).
  • TouchDesigner 099 (any 2021 build) installed.
  • An external mouse is highly recommended.

Speakers
avatar for Aristotle Roufanis

Aristotle Roufanis

Creative Technologist, Worksofar
Aristotle Roufanis is a visual artist and creative technologist whose work focuses on patterns, textures, and human interactions defined by the condition of urban life and architecture. He has a strong background in managing complicated projects on budget and under tight deadlines... Read More →
avatar for Elburz Sorkhabi

Elburz Sorkhabi

Co-Founder, The Interactive & Immersive HQ
Elburz is one of the top TouchDesigner developers in the world. He brings the insights he has used to lead clients including Google, Kanye West, Netflix, TIFF, Burj Khalifa, Nike, Under Armour, IBM, and many more. Elburz has deployed large-scale projects around the world in cities... Read More →
avatar for Dylan Roscover

Dylan Roscover

Designer-Founder, The Experiential Co. (TEC)
Dylan Roscover is a multidisciplinary creative technologist with more than 10 years of experience delivering interactive and immersive brand experiences for Fortune 500 companies. His design + dev studio, TEC, has collaborated with teams in Los Angeles, San Francisco, Chicago, Seattle... Read More →



Monday November 15, 2021 9:30am - 5:30pm PST
N108
  LDInstitute™, Hands-On Software Training
  • Level Beginner / Intermediate
  • Class Cap 24
  • ETCP Credits 3.5
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 695
  • PRICE (after 14 October) 795
  • INCLUSIONS Lunch
  • Session Number L12
 
Tuesday, November 16
 

9:30am PST

Introduction to disguise
In this one-day introductory class, attendees will get a first-hand introduction to the disguise software. This includes setting up a new project, mapping content to surfaces, timeline sequencing, and assigning content to outputs.

Attendees are required to bring their own laptop running Windows or MacBook running Bootcamp.

Speakers
avatar for Vickie Claiborne

Vickie Claiborne

Training Manager - Americas, disguise
Vickie Claiborne is the author of Media Servers for Lighting Programmers and the Training Manager for the Americas at disguise. She has more than 25 years of industry experience as a lighting and digital media server programming specialist for live events and is based in Las Vegas... Read More →



Tuesday November 16, 2021 9:30am - 5:30pm PST
N116
  LDInstitute™, Hands-On Media Server Training
  • Level Beginner / Intermediate
  • Class Cap 10
  • ETCP Credits 3.5
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 445
  • PRICE (after 14 October) 545
  • INCLUSIONS Lunch
  • Session Number L22

9:30am PST

TouchDesigner Software Training: Basic - Day 2
Hands-on training with Derivative's TouchDesigner software for interactive media. This course focuses on an overview of working with TouchDesigner, a node-based programming environment used in media installations, live events, museums, and for media servers internationally. This workshop will introduce you to TouchDesigner and get you creating interactive applications even if you have no prior experience with node-based programming environments. Topics covered will include: Real-time composting, audio-reactive content, generative 3D geometry, interactive particle systems, working with sensors, and outputting to screens and projectors. Students should bring their enthusiasm to learn a new tool.

Requirements:
  • A laptop or desktop computer capable of running TouchDesigner.
  • A Derivative account to license TouchDesigner (the free, non-commercial license will work for this workshop).
  • TouchDesigner 099 (any 2021 build) installed.
  • An external mouse is highly recommended.

Speakers
avatar for Dylan Roscover

Dylan Roscover

Designer-Founder, The Experiential Co. (TEC)
Dylan Roscover is a multidisciplinary creative technologist with more than 10 years of experience delivering interactive and immersive brand experiences for Fortune 500 companies. His design + dev studio, TEC, has collaborated with teams in Los Angeles, San Francisco, Chicago, Seattle... Read More →
avatar for Aristotle Roufanis

Aristotle Roufanis

Creative Technologist, Worksofar
Aristotle Roufanis is a visual artist and creative technologist whose work focuses on patterns, textures, and human interactions defined by the condition of urban life and architecture. He has a strong background in managing complicated projects on budget and under tight deadlines... Read More →
avatar for Elburz Sorkhabi

Elburz Sorkhabi

Co-Founder, The Interactive & Immersive HQ
Elburz is one of the top TouchDesigner developers in the world. He brings the insights he has used to lead clients including Google, Kanye West, Netflix, TIFF, Burj Khalifa, Nike, Under Armour, IBM, and many more. Elburz has deployed large-scale projects around the world in cities... Read More →



Tuesday November 16, 2021 9:30am - 5:30pm PST
N108
  LDInstitute™, Hands-On Software Training
 
Wednesday, November 17
 

9:00am PST

Carbon for Unreal
Carbon for Unreal is a professional plugin for Unreal Engine which enables users to design and visualize entertainment lighting and stages at the highest caliber. In this course, attendees will learn Unreal Engine fundamentals, step-by-step workflows for starting designs in Unreal Engine, and how to convert from common industry applications such as Vectorworks, Cinema4D, Autocad, and more.

Session highlights include:
  • Game engine philosophies and terminology
  • Unreal Engine interface overview
  • Configuration and best practices
  • Deep dive into visualization-centric concepts
  • Carbon for Unreal pipelines
  • Advanced blueprint control with DMX
  • Open discussions on the future of entertainment design and visualization

As a prerequisite for this course, attendees should have experience with any of the following applications: Vectorworks, Autocad, Cinema4D, Maya, 3D Studio Max, or any off-the-shelf lighting previsualization software. Unreal Engine experience is not necessary, but is recommended.

Attendees must provide their own laptops with the following minimum specs:
PC running Windows 10 with administrative privileges
Intel i7/i9 processor (or Ryzen 3000 or 5000 series processor)
16GB RAM minimum (32GB recommended)
Minimum GTX 1070 or better GPU (recommended RTX 2060 or better)
Available GB ethernet port
Additional mouse with at least three buttons
Unreal Engine 4.26.2 or newer installed
Vectorworks Spotlight 2021 SP3 or newer recommended
10GB free disk space

Attendees will receive a 30-day trial license of Carbon for Unreal Design Edition at the start of the course.

Speakers
avatar for David Perkins

David Perkins

Chief Visionary, Imaginary Labs
David Perkins began his career in theatre where he began doing renderings for stage design, eventually programming and running lights. In 2010, David moved from Florida to Los Angeles and joined Silent House Productions at its formation. There, he was responsible for renderings, drafting... Read More →



Wednesday November 17, 2021 9:00am - 1:00pm PST
N117
  LDInstitute™, Hands-On Software Training
  • Level Beginner / Intermediate
  • Class Cap 12
  • ETCP Credits 2
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 225
  • PRICE (after 14 October) 275
  • Session Number L33

9:30am PST

Entertainment Rigging Fundamentals - Day 1
Working in rigging requires an understanding of structures, a knowledge of hardware, some math skills, an appreciation for safety, and a whole lot of common sense. This workshop will look at rigging from all of these angles and supply attendees with information that will be helpful to riggers, technical directors, production managers, and venue managers. While the class will not make you a rigger, it will supply you with some of the reasons why we do what we do. We will discuss how to make the correct hardware choices and how to use and inspect the hardware that you choose. The session will also cover basic rigging math that can help assess many different rigging situations.

As an added bonus, we will also spend some time on day two with a destructive test machine to break cable assemblies made in the class. This class qualifies for 14 ETCP recertification credits for those who are ETCP Certified technicians.

Speakers
avatar for Eric Rouse

Eric Rouse

Director of Rigging & Training, Entertainment Project Services (EPS)
Eric brings more than 25 years in the entertainment business as a rigger, rigging trainer, inspector, and project manager. As director of rigging and training, he supports EPS' clients by providing services for design, installations, and inspections of rigging systems as well as providing... Read More →



Wednesday November 17, 2021 9:30am - 5:30pm PST
N107
  LDInstitute™, Rigging and Electrical Bootcamp

9:30am PST

Introduction to disguise
In this one-day introductory class, attendees will get a first-hand introduction to the disguise software. This includes setting up a new project, mapping content to surfaces, timeline sequencing, and assigning content to outputs.

Attendees are required to bring their own laptop running Windows or MacBook running Bootcamp.

Speakers
avatar for Vickie Claiborne

Vickie Claiborne

Training Manager - Americas, disguise
Vickie Claiborne is the author of Media Servers for Lighting Programmers and the Training Manager for the Americas at disguise. She has more than 25 years of industry experience as a lighting and digital media server programming specialist for live events and is based in Las Vegas... Read More →



Wednesday November 17, 2021 9:30am - 5:30pm PST
N116
  LDInstitute™, Hands-On Media Server Training
  • Level Beginner / Intermediate
  • Class Cap 10
  • ETCP Credits 3.5
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 445
  • PRICE (after 14 October) 545
  • INCLUSIONS Lunch
  • Session Number L23

9:30am PST

Introduction to Resolume Arena
Learn the basics of the Resolume Arena 7 Media Server/VJ Software. This exciting software is powerful, intuitive, and approachable. Explore its many uses from nightclubs to theater to music production. This hands-on course covers the basics and includes techniques in input/output mapping, masking, programming, compositing, MIDI control, content creation / generation, live production, and audio/video syncing techniques.

Attendees should bring their own laptop with the following specs:
  • Windows
    • Windows 8
    • AMD or NVIDIA graphics card
    • 8GM RAM
  • MacOS
    • OSX 10.11 El Capitan
    • AM or Iris Pro graphics card
    • 8GB RAM

Speakers
avatar for Price Johnston

Price Johnston

Associate Professor of Theatre: Lighting, Sound, and Projection Design and Director of Theatre, Colorado State University
Price Johnston (Projection Designer) has designed projections and lighting for more than 300 productions worldwide, including work in theatre, dance, opera, nightclubs, and corporate events. Notable productions include the 2015 American Theatre Wing's Hewes Design Award Nominated... Read More →



Wednesday November 17, 2021 9:30am - 5:30pm PST
N108
  LDInstitute™, Hands-On Software Training
  • Level Beginner / Intermediate
  • Class Cap 16
  • ETCP Credits 3.5
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 445
  • PRICE (after 14 October) 545
  • INCLUSIONS Lunch
  • Session Number L17

9:30am PST

Setting Up, Testing, and Troubleshooting Lighting Control Systems and Networks
Setting up and testing a lighting control system used to be pretty simple, and it's increasingly becoming more digital, more networked, and more complex. If you're going to have a future in this industry, then you need to know how to set up, test, and troubleshoot DMX, Ethernet and Ethernet-based systems, and how to use RDM to quickly and remotely configure and monitor your equipment. This course will cover all those bases with an emphasis on hands-on activities and learning.

Bring a laptop if you have one (or a smart phone or tablet if you don't) for networking exercises.

Speakers
avatar for Richard Cadena

Richard Cadena

Trainer / Certified Entertainment Electrician, Academy of Production Technology
Richard Cadena is an ETCP Recognized Trainer and ETCP Certified Entertainment Electrician with 35 years of experience in live event production. He is the author of Electricity for Entertainment Electricians & Technicians (3rd Edition), Automated Lighting: The Art and Science of Moving... Read More →



Wednesday November 17, 2021 9:30am - 5:30pm PST
N227
  LDInstitute™, Rigging and Electrical Bootcamp
  • Level Beginner / Intermediate
  • Class Cap 24
  • ETCP Credits 7
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 445
  • PRICE (after 14 October) 545
  • INCLUSIONS Lunch
  • Session Number L19

2:00pm PST

Carbon for Unreal
Carbon for Unreal is a professional plugin for Unreal Engine which enables users to design and visualize entertainment lighting and stages at the highest caliber. In this course, attendees will learn Unreal Engine fundamentals, step-by-step workflows for starting designs in Unreal Engine, and how to convert from common industry applications such as Vectorworks, Cinema4D, Autocad, and more.

Session highlights include:
  • Game engine philosophies and terminology
  • Unreal Engine interface overview
  • Configuration and best practices
  • Deep dive into visualization-centric concepts
  • Carbon for Unreal pipelines
  • Advanced blueprint control with DMX
  • Open discussions on the future of entertainment design and visualization
As a prerequisite for this course, attendees should have experience with any of the following applications: Vectorworks, Autocad, Cinema4D, Maya, 3D Studio Max, or any off-the-shelf lighting previsualization software. Unreal Engine experience is not necessary, but is recommended.

Attendees must provide their own laptops with the following minimum specs:
PC running Windows 10 with administrative privileges
Intel i7/i9 processor (or Ryzen 3000 or 5000 series processor)
16GB RAM minimum (32GB recommended)
Minimum GTX 1070 or better GPU (recommended RTX 2060 or better)
Available GB ethernet port
Additional mouse with at least three buttons
Unreal Engine 4.26.2 or newer installed
Vectorworks Spotlight 2021 SP3 or newer recommended
10GB free disk space

Attendees will receive a 30-day trial license of Carbon for Unreal Design Edition at the start of the course.


Wednesday November 17, 2021 2:00pm - 6:00pm PST
N117
  LDInstitute™, Hands-On Software Training
  • Level Beginner / Intermediate
  • Class Cap 12
  • ETCP Credits 2
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 225
  • PRICE (after 14 October) 275
  • Session Number L32
 
Thursday, November 18
 

9:30am PST

Entertainment Rigging Fundamentals - Day 2
Working in rigging requires an understanding of structures, a knowledge of hardware, some math skills, an appreciation for safety, and a whole lot of common sense. This workshop will look at rigging from all of these angles and supply attendees with information that will be helpful to riggers, technical directors, production managers, and venue managers. While the class will not make you a rigger, it will supply you with some of the reasons why we do what we do. We will discuss how to make the correct hardware choices and how to use and inspect the hardware that you choose. The session will also cover basic rigging math that can help assess many different rigging situations.

As an added bonus, we will also spend some time on day two with a destructive test machine to break cable assemblies made in the class. This class qualifies for 14 ETCP recertification credits for those who are ETCP Certified technicians.

Speakers
avatar for Eric Rouse

Eric Rouse

Director of Rigging & Training, Entertainment Project Services (EPS)
Eric brings more than 25 years in the entertainment business as a rigger, rigging trainer, inspector, and project manager. As director of rigging and training, he supports EPS' clients by providing services for design, installations, and inspections of rigging systems as well as providing... Read More →



Thursday November 18, 2021 9:30am - 5:30pm PST
N107
  LDInstitute™, Rigging and Electrical Bootcamp
  • Level Beginner / Intermediate
  • Class Cap 30
  • ETCP Credits 14 (7 per day)
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 695
  • PRICE (after 14 October) 795
  • INCLUSIONS Lunch
  • Session Number L35
 
Friday, November 19
 

9:00am PST

Realtime Venue Previz with Unreal and TouchDesigner
This course will focus on creating dynamic lighting and environment previz using a combination of Unreal Engine and TouchDesigner, as well as importing a 3D model into Unreal, configuring virtual DMX instruments, and controlling them in real time from TouchDesigner. Students will leave with an understanding of how Unreal Engine works with DMX features, how to control virtual instruments, and how to plan addressing and patching before getting to the venue.

Requirements:
  • Intermediate knowledge of TouchDesigner and Unreal Engine.
  • A laptop or desktop computer capable of running TouchDesigner and Unreal Engine.
  • TouchDesigner 099 (any 2021 build) and Unreal Engine 4.26 installed.
  • A Derivative account to license TouchDesigner (the free, non-commercial license will work for this workshop).
  • An external mouse is highly recommended.

Speakers
avatar for Dylan Roscover

Dylan Roscover

Designer-Founder, The Experiential Co. (TEC)
Dylan Roscover is a multidisciplinary creative technologist with more than 10 years of experience delivering interactive and immersive brand experiences for Fortune 500 companies. His design + dev studio, TEC, has collaborated with teams in Los Angeles, San Francisco, Chicago, Seattle... Read More →
avatar for Aristotle Roufanis

Aristotle Roufanis

Creative Technologist, Worksofar
Aristotle Roufanis is a visual artist and creative technologist whose work focuses on patterns, textures, and human interactions defined by the condition of urban life and architecture. He has a strong background in managing complicated projects on budget and under tight deadlines... Read More →
avatar for Elburz Sorkhabi

Elburz Sorkhabi

Co-Founder, The Interactive & Immersive HQ
Elburz is one of the top TouchDesigner developers in the world. He brings the insights he has used to lead clients including Google, Kanye West, Netflix, TIFF, Burj Khalifa, Nike, Under Armour, IBM, and many more. Elburz has deployed large-scale projects around the world in cities... Read More →



Friday November 19, 2021 9:00am - 1:00pm PST
N117
  LDInstitute™, Hands-On Software Training
  • Level Beginner / Intermediate
  • Class Cap 24
  • ETCP Credits 2
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 225
  • PRICE (after 14 October) 2
  • Session Number L13
 
Saturday, November 20
 

2:00pm PST

XR & Virtual Production: Creating Immersive Experiences
Extended Reality (XR) and virtual productions are two of the hottest topics in broadcast and immersive experiences. At the center of many of these experiences are a combination of TouchDesigner, Unreal Engine, and Notch. These three pieces of software deliver each of their strengths to a project, whether it's TouchDesigner's unlimited flexibility and hardware integrations, Unreal's high-end rendering, or Notch's rapid content creation workflows. In this course, take a dive into architecting XR or VR production pipelines as well as how to set up these projects in practice.

Requirements:
  • An intermediate level of knowledge about TouchDesigner, Unreal Engine, and Notch.
  • A laptop or desktop computer capable of running TouchDesigner and Unreal Engine.
  • TouchDesigner 099 (any 2021 build) and Unreal Engine 4.26 installed.
  • A Derivative account to license TouchDesigner (Commercial, Educational, or Pro licenses are recommended for this workshop).
  • An external mouse is highly recommended.

Speakers
avatar for Elburz Sorkhabi

Elburz Sorkhabi

Co-Founder, The Interactive & Immersive HQ
Elburz is one of the top TouchDesigner developers in the world. He brings the insights he has used to lead clients including Google, Kanye West, Netflix, TIFF, Burj Khalifa, Nike, Under Armour, IBM, and many more. Elburz has deployed large-scale projects around the world in cities... Read More →
avatar for Dylan Roscover

Dylan Roscover

Designer-Founder, The Experiential Co. (TEC)
Dylan Roscover is a multidisciplinary creative technologist with more than 10 years of experience delivering interactive and immersive brand experiences for Fortune 500 companies. His design + dev studio, TEC, has collaborated with teams in Los Angeles, San Francisco, Chicago, Seattle... Read More →
avatar for Aristotle Roufanis

Aristotle Roufanis

Creative Technologist, Worksofar
Aristotle Roufanis is a visual artist and creative technologist whose work focuses on patterns, textures, and human interactions defined by the condition of urban life and architecture. He has a strong background in managing complicated projects on budget and under tight deadlines... Read More →



Saturday November 20, 2021 2:00pm - 6:00pm PST
N117
  LDInstitute™, Hands-On Software Training
  • Level Beginner / Intermediate
  • Class Cap 24
  • ETCP Credits 2.0
  • Separate Purchase Required? Yes
  • Included in Conference Pass? No
  • Price 225
  • PRICE (after 14 October) 275
  • Session Number L16
 
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